Having worked at a company for several years I have become accustom to creating periodic app updates. I got to work on an update of the NFL Play 60 app. The point of the update was to promote the upcoming Super Bowl.
I mainly worked on creating new marketing materials. Above are the iTunes feature art and the app icon I created for this update. I also got to make brand new illustrations of the main character, so I had plenty of fun with that.
I have been thinking about some characters for a comic I have been trying to write for a while. It would combine a couple of traditional fable components. I am going to try and continue to have the first story done by MOCCA this year.
A big part of how I contributed to this app was creating the marketing graphics used on iTunes. Here are the marketing screenshots I created for the app.
An app I have been working on, Monster Guard was recently released. It was created in collaboration with the American Red Cross and Disney. It helps teach kids about what to do during a natural disaster.
You can learn more about the app here https://itunes.apple.com/us/app/monster-guard-prepare-for/id925537299?mt=8
Above is the main menu I designed for the app. I worked with a programmer to create the transitions and audio cues. You can also see a glimpse of the Logo I created for the app.
I have been creating animated gifs a lot lately here is one of my latest.
Background graphics tend to be the largest 2D graphics in any app. They can take up a lot of room and make an app overloaded. On my most recent project I tried to create graphics that could be changed and modified in many different ways with very few graphics to create a variety of backgrounds.
For these backgrounds I created a painted texture that can be layered over a single color to create a painterly, watercolor look. I then created tileable patterns to layer on top to add even more variety.
The goal when creating 2D UI is to make graphics that can be repurposed and resized to fit many different circumstances. When creating a button I want it to be easily adapted, to achieve this I often create buttons with several graphics that I layer over each other. All graphics can be created in white and then programmatically recolored. I tend to work in Unity 3D with the plugin 2D Toolkit in which I can easily layer the button graphics and recolor them to my liking.
This is an example of a recent button I created for a preschool educational app.